
“Welcome to the NecronomiCon: The most anticipated convention for necromancers from across the land! Gather your minions and craft powerful synergies as you face your rivals in this inventive Roguelike Deckbuilder!”
Soul Trader was a 1 year indie project we built to develop professional game development skills in designing and programming modular systems, crafting game polish & delivering a high quality experience to players. It was also developed as a passion project and for our love for the strategy and roguelike genres.

As a very light Indie team, I got to work in a lot of different fields including: game design, balancing, programming, 3d modelling & texturing, sound and music.
Here are some of the roles I had during production:





