1 Year Professional Indie project

Soul Trader
System Designer

Play My Games!

Soul Trader

  • Platform: PC - Steam (releases in March 2025)
  • Engine: Unreal Engine
  • Playtime: ~10 Hours
  • DownloadItch.io

Project Overview

Welcome to the NecronomiCon: The most anticipated convention for necromancers from across the land! Gather your minions and craft powerful synergies as you face your rivals in this inventive Roguelike Deckbuilder!

Soul Trader was a 1 year indie project we built to develop professional game development skills in designing and programming modular systems, crafting game polish & delivering a high quality experience to players. It was also developed as a passion project and for our love for the strategy and roguelike genres.

The Map that you progress through as you move throughout the convention

Roles and Responsibilities

As a very light Indie team, I got to work in a lot of different fields including: game design, balancing, programming, 3d modelling & texturing, sound and music.
Here are some of the roles I had during production:

- Creating documentation for game systems:
- Game Programmer
- Systems Designer
- Rapid Prototyping
- Game Balancing
- Organising playtesting sessions
- QA
Programs used working on the project
- Unreal Engine
- GitHub
- Machinations
- Microsoft Excel
- Miro