“ASCENDING INFERNO is a 2.5D, physics based, precision platformer, rage game from hell. Follow the journey of Dani, and the soul of her deceased brother, Vincent. They must navigate through Dante's nine layers of Inferno, with the ultimate goal of ASCENDING INFERNO”
I serve as the Lead Technical Designer & Programmer, as well as one of the Directors at Oppolyon helping manage business decisions. I oversee many facets of the technical development of Ascending Inferno including: the design of game mechanics & systems, the story from a gameplay perspective, the sound & music design, as well as the development of various tools to help artists and designers.