“AGAINST ALL ODDS is an extraction based first person shooter. Make your way through the abandoned facility overrun with Zombies, with only a backpack and a couple of scraps. Loot what you can, kill what you have to, but most importantly.. Survive.”
Against All Odds was a 1 month personal project I built so that I could develop my skills in designing and programming complex inventory systems and AI, as well as giving myself the opportunity to work on balancing spreadsheets to balance difficulty through loot scarcity.
As this was a solo project, I made mostly everything myself - except for the realistic 3D assets, animations & FPS guns. This project served mostly as a deep dive into system design, focusing on inventory systems and game balancing.